Bunker Swarm Party: survive the horde in your browser
Walk with one finger (or WASD) and let your weapons do the rest. Every bug you take down drops a gem; gems level you up and you pick 1 of 3 upgrades. Build your combo, open chests, pray at the altars and hold on until Ironbeard's Galleon shows up.
How to play
- Walk: put your finger on the screen and move it (on PC, WASD or the arrow keys).
- Your weapons fire on their own: grab the gems bugs drop, level up and pick 1 of 3 upgrades.
- Escape with the DASH button and use your SPECIAL ⭐ when it is ready (on PC, space bar and E key). If an enemy glows red, it is about to attack.
You only walk: the disc, the axe, the mortar and the rest of your weapons fire on their own. Enemies spawn around you and ahead of where you walk, so running in a straight line is not enough: circle around, grab gems and choose every upgrade well. You have 3 dash charges to escape (DASH button or space bar) and a special attack that recharges every 40 seconds (⭐ button or E key).
The 4 champions
| Champion | Their rule | Special attack | How to unlock |
|---|---|---|---|
| Bolo the Champion | A golf ball who thinks he is a superhero. His discs bounce 2 extra times. | Mega Bounce: a wave that sweeps the screen | Free from the start |
| Nutty the Mechanic | Fixes everything with a hammer. A mini-bot shoots by her side. | Nut Shower: 30 nuts rain from the sky | Free from the start |
| Chameleon Ninja | Blends in so well he sometimes gets lost. 20% chance to dodge hits. | Camouflage: invisible for 4 s and double damage | Survive 5 minutes |
| Captain Pegleg | A pirate whose peg leg has little wheels. +25% coins. | Broadside!: 16 cannonballs in a ring | Defeat 2000 enemies in total |
Weapons, Tomes and evolutions
Each weapon levels up to 8. If you also own its paired Tome and open an Elite Colossus chest, the weapon evolves.
| Weapon | What it does | Paired Tome | Evolution |
|---|---|---|---|
| Sunny Blade | Sharp sunflowers spin around you. | Haste Tome | Solar Storm |
| Yolk Mortar | Lobs eggs that burst on the swarm. | Reach Tome | Yolk Rain |
| Magnetic Coil | Lightning jumps from foe to foe. | Multishot Tome | Pentatonic Reactor |
| Boomerang Axe | Flies where you walk and comes back through everything. | Might Tome | Slicing Vortex |
| Ricochet Disc | Bounces between foes, stronger with each hit. | Gravity Tome | Supreme Flipper |
| Frost Brush | A ring of frost hurts and slows anyone close. | Iron Heart | Absolute Zero |
| Angry Golf Club | Sweeps everything in front of you with a champion swing. | Fortune Tome | Hole in One |
| Melon Cannon | Fires watermelons that pierce whole rows. | Wind Tome | Exploding Fruit Salad |
| Disco Turret | Drops a dancing turret that shoots on its own for a while. | Inventor Tome | Robot Party |
The 3 worlds
Each world has its own floor, enemies and boss. Enemies are tougher, but coins are worth more: the place to use what you upgraded in the Workshop.
- Bunker Garden: Grass, flowers and wind-up beetles. Boss: Ironbeard's Galleon. Open from the start.
- Seashell Beach: Twin slimes, rhinos and an abducting saucer. Boss: Abductor Saucer. Unlocks when you reach 7:00 in Bunker Garden.
- Steel Hangar: Wizards, rhinos and the Omega Sphere. Boss: Omega Sphere. Unlocks when you reach 7:00 in Seashell Beach.
The swarm and the boss
- Twin Slime: Pops into two when it bursts. Nobody knows how.
- Slimelet: Half a Twin Slime with twice the hurry.
- Wizard Beetle: Its spells chase you. So do its jokes.
- Wind-up Rhino: Flashes before it charges. Dodge to the side.
- Scrap Swarmer: Someone wound it up once and it never stopped.
- Neon Bat: Glows in the dark. Is afraid of the dark.
- Armored Beetle: Comes with a lifetime warranty. You do not.
- Volatile Bomber: Its plan has one step and lasts one second.
- Acid Wasp: Spits acid and apologizes in French.
- Treasure Goblin: Runs off with coins. Catch it and it drops a shower of them.
- Elite Colossus: Lifts weights. Beat it and it drops a chest that can evolve your weapon.
At minute 9, Ironbeard's Galleon arrives, firing rings of cannonballs and charging. You only win by beating it; if it is still alive at 10 minutes, it gets enraged. Along the way you will meet the Treasure Goblin, who runs off with coins, and altars with blessings from the Bunker gods.
The Swarm that Learns
What makes us different: the swarm changes every day based on what every player did the day before. On the title screen you will see the daily mutation and the Bunker News, with headlines taken from real runs. At 4 minutes a ghost champion from another player may appear: rescue it and it fights with you. And every run enters the daily board.
FAQ
How do I play?
Move your champion by putting your finger anywhere on the screen and dragging, or with WASD or the arrow keys. No aiming needed: your weapons fire at the nearest enemy on their own.
How do I evolve a weapon?
Level a weapon up to 8, get its paired Tome (listed in the table above) and open an Elite Colossus chest. The chest turns it into its evolved form.
What is the Swarm that Learns?
Every night the game checks which weapons players used the most and which enemy defeated the most champions. The next day the swarm adapts: the most used weapon deals less damage and the «winning» enemy shows up more often. Every day plays differently.
Do coins cost money?
No. Coins are earned by playing and only work inside the game, in the Workshop. There are no real purchases.
What are ghosts?
They are real champions from other players who fell that day. They appear trapped in a cage at 4 minutes; free them and they fight by your side for 60 seconds.