Bunker Swarm Party tips: builds, evolutions and the Galleon
In Bunker Swarm Party you only walk: your weapons fire on their own. The swarm spawns around you and ahead of where you walk, so surviving is about moving well and choosing upgrades with a plan. These are the real rules of the game and the habits that get you to the Galleon.
โก Play Swarm Party free โ | Weapon | Paired Tome | Evolution |
|---|---|---|
| Sunny Blade | Haste Tome | Solar Storm |
| Yolk Mortar | Reach Tome | Yolk Rain |
| Magnetic Coil | Multishot Tome | Pentatonic Reactor |
| Boomerang Axe | Might Tome | Slicing Vortex |
| Ricochet Disc | Gravity Tome | Supreme Flipper |
| Frost Brush | Iron Heart | Absolute Zero |
| Angry Golf Club | Fortune Tome | Hole in One |
| Melon Cannon | Wind Tome | Exploding Fruit Salad |
| Disco Turret | Inventor Tome | Robot Party |
Move in wide circles
Enemies spawn ahead of where you walk more and more as the minutes pass. Running in a straight line walks you into the horde; wide circles keep the swarm behind you and your weapons in front of it.
Keep your 3 dash charges for emergencies: a dash makes you untouchable for a moment.
Upgrade what you already have
Four weapons at a high level beat six weapons at level 1. Every level-up offers 3 cards: new weapons, upgrades for the ones you own, or Tomes. Two rerolls per run, and skipping gives 5 coins.
How evolutions work
Level a weapon to 8, own its paired Tome (table above) and open the chest an Elite Colossus drops. The chest turns the weapon into its evolved form.
Altars, the Goblin and floor items
Altars appear at 3:00 and 7:00 and offer 1 of 3 blessings, such as Blood Pact (+35% damage, -20% health) or Gold Fever (double coins). The Treasure Goblin runs away with coins: catch it before it escapes. Magnets pull every gem on the map and hearts heal you.
Beating Ironbeard's Galleon
The Galleon arrives at minute 9. It fires rings of cannonballs every few seconds and charges at you. Walk between the cannonballs, save your special attack for it and keep your weapons high: you only win by sinking it, and at 10:00 it gets enraged.
The 3 worlds and their bosses
Bunker Garden ends with Ironbeardโs Galleon. Reach 7:00 there to open Seashell Beach: twin slimes that split in two, wind-up rhinos that flash before charging, and the Abductor Saucer, whose beam pulls you in (dash to break free). Reach 7:00 on the beach to open the Steel Hangar, with homing wizard spells and the Omega Sphere, which rolls in a straight line and leaves a ring of plasma when it stops. Each world has tougher enemies and pays more coins.
The Swarm that Learns
Every day the swarm adapts to what all players did the day before: the most used weapon deals 30% less damage and the enemy that defeated the most champions shows up more often. Check the daily mutation on the title screen and change your build. Ghost champions from other players can be rescued at 4:00.