๐ŸŽฎ
Espaรฑol

Bunker Swarm Party tips: builds, evolutions and the Galleon

In Bunker Swarm Party you only walk: your weapons fire on their own. The swarm spawns around you and ahead of where you walk, so surviving is about moving well and choosing upgrades with a plan. These are the real rules of the game and the habits that get you to the Galleon.

Bunker Swarm Party: a heroic golf ball champion with a cape smashing through a swarm of red wind-up robot beetles in a neon bunker arena, with a pink armored beetle boss โšก Play Swarm Party free โ†’
WeaponPaired TomeEvolution
Sunny BladeHaste TomeSolar Storm
Yolk MortarReach TomeYolk Rain
Magnetic CoilMultishot TomePentatonic Reactor
Boomerang AxeMight TomeSlicing Vortex
Ricochet DiscGravity TomeSupreme Flipper
Frost BrushIron HeartAbsolute Zero
Angry Golf ClubFortune TomeHole in One
Melon CannonWind TomeExploding Fruit Salad
Disco TurretInventor TomeRobot Party

Move in wide circles

Enemies spawn ahead of where you walk more and more as the minutes pass. Running in a straight line walks you into the horde; wide circles keep the swarm behind you and your weapons in front of it.

Keep your 3 dash charges for emergencies: a dash makes you untouchable for a moment.

Upgrade what you already have

Four weapons at a high level beat six weapons at level 1. Every level-up offers 3 cards: new weapons, upgrades for the ones you own, or Tomes. Two rerolls per run, and skipping gives 5 coins.

How evolutions work

Level a weapon to 8, own its paired Tome (table above) and open the chest an Elite Colossus drops. The chest turns the weapon into its evolved form.

Altars, the Goblin and floor items

Altars appear at 3:00 and 7:00 and offer 1 of 3 blessings, such as Blood Pact (+35% damage, -20% health) or Gold Fever (double coins). The Treasure Goblin runs away with coins: catch it before it escapes. Magnets pull every gem on the map and hearts heal you.

Beating Ironbeard's Galleon

The Galleon arrives at minute 9. It fires rings of cannonballs every few seconds and charges at you. Walk between the cannonballs, save your special attack for it and keep your weapons high: you only win by sinking it, and at 10:00 it gets enraged.

The 3 worlds and their bosses

Bunker Garden ends with Ironbeardโ€™s Galleon. Reach 7:00 there to open Seashell Beach: twin slimes that split in two, wind-up rhinos that flash before charging, and the Abductor Saucer, whose beam pulls you in (dash to break free). Reach 7:00 on the beach to open the Steel Hangar, with homing wizard spells and the Omega Sphere, which rolls in a straight line and leaves a ring of plasma when it stops. Each world has tougher enemies and pays more coins.

The Swarm that Learns

Every day the swarm adapts to what all players did the day before: the most used weapon deals 30% less damage and the enemy that defeated the most champions shows up more often. Check the daily mutation on the title screen and change your build. Ghost champions from other players can be rescued at 4:00.

๐ŸŽฎ More games

All games โ†’